Rayman Legends Developer Not Impressed with Delay
By Adrian On 8 Feb, 2013 At 08:56 PM | Categorized As Feature, News, PlayStation 3, Wii U, Xbox 360 | With 0 Comments

Developer calls the delay a "wrong choice" perpetrated by "men in ties" and asks gamers to not pick on the game or the developers.


NeoGAF, home of leaks, game memes and sometimes questionable gifs, today uncovered a post on a different Spanish forum by a Ubisoft developer by the alias of Zeta69. His actual name is Xavier.

In the post (which was translated from Spanish by GAF user 'beje'), Xavier explains that the decision to delay Rayman: Legends to September and port the what once was a Wii U-exclusive title to Xbox 360 and PS3 was not made by the development team and that the decision came from "really high up". Not surprising, given how these sorts of decisions usually are made.

Xavier continues to speak for the development team, saying that they "couldn't believe" the delay, after months of working on demos for various trade shows while also working on the main game itself, finally getting themselves on track for a February launch, to hear that the game would be pushed back by seven months.

He says that most of the team have now "spent 6 months barely seeing our [families] for nothing because, after all, such a haste wasn't needed."

"Believe it," Xavier continues, "it was a hell to swallow these [sic] news."

He concludes his post by stating "Rayman Legends is an excellent game and will still be, and the team that's making it doesn't deserve to have your back turned on them just because some men in ties one day took a wrong choice. This industry is really that shitty."

This post answered what were some general questions regarding how the decision was handed down and whether the development team really needed time to work on the game after the announcement to cancel the Wii U exclusivity plans and bring the game out simultaneously for Xbox 360, PS3, and Wii U was announced less than an hour ago.

The announcement was handed down just hours before Ubisoft held their official conference call for the company's 3rd quarter sales.

The unanswered question remains why did Ubisoft decide to do this? The answer is most probably for marketing and sales reasons, however, it's probably something that may never be formally revealed.

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