REVIEW: Lollipop Chainsaw (X360/PS3)
By Debs On 3 Jul, 2012 At 12:31 AM | Categorized As Feature, PlayStation 3, PS3 Reviews, Reviews, Xbox 360, Xbox 360 Reviews | With 0 Comments

Debs plays the game everyone's dying not to and tells you what it's like.


When news of a new game from No More Heroes designer Goicha Suda erupted, I was thrilled. I loved No More Heroes, and was interested to see what kind of game this time would come from the man more affectionately known as “Suda 51”. When the first advertising for Lollipop Chainsaw came through, most notably in IGN’s search for a model to cosplay as the game’s protagonist Juliet, I was less than thrilled. In all honesty, I dismissed the game almost entirely.

Starting it up and watching the opening cinematics, some of my initial concerns resurfaced. It definitely had moments similar to No More Heroes. Plus the dialogue was so terrible it was funny, again just like No More Heroes. So if it looks like a Suda 51 game, and sounds like a Suda 51 game… I guess it must be. Maybe I’ll like it.

Lollipop Chainsaw tells the mostly absurd tale of otherworldly dimensions breaking through into our realm. This caused the zombification of San Romero High School and surrounding areas, ruining the 18th birthday of our cheerleader and zombie slayer, Juliet, in the process. The game has over-the-top characters, terribly cheesy dialogue, and sexual innuendo almost everywhere.

There’ll be many gamers out there who load it up and meet with the “Sparkle Hunting” rainbows and glitter screens from Juliet’s zombie massacres. It’s definitely a “what the crap?” moment when playing, and it all adds to the cheesiness. The game and its exaggerated dialogue and characters is brought together by a consistent cartoon-like, comic book style which does dampen the corniness that you’re slapped in the face with. Classic comic books are often corny, and so is this game. So it all makes sense, apparently.

You’re directed through the game via its very linear maps and extremely shallow storyline. As you progress through San Romero’s areas, you’ll run into fellow students that need saving, as well as plenty of zombies to keep your cheerleader occupied. Dealing with them is not strictly a button-mashing feat, as there are specific knockout, dodge and chainsaw moves. Combos, both learnt and bought, can also make the de-zombification of San Romero quicker and easier – most of which centre around the all-important pink chainsaw that Juliet wields. However, this does not detract from the fact that you will eventually end up pushing the same buttons repeatedly which can quickly become a chore.

Your efforts of clearing out the zombies is often interrupted by cinematics and load screens. Even progressing from one hallway to the next can result in a short cinematic. This trend becomes tedious, and is only occasionally alleviated by more powerful, area themed zombies. However, a nice change comes from the unavoidable mini games – basketball with zombie heads, or controlling magic-infused zombies with on-screen button sequences. Even the game of zombie baseball using Juliet’s chainsaw upgrade was an interesting diversion. If you don’t like the mini-games, it’s too bad – if you don’t beat them, you will need to start again.

It’s definitely difficult to go through this game and not groan at the ridiculousness of it all. The number of Juliet upskirts, as well as the remarks made by those students saved – for example, “I never thought I’d be saved with someone with such great tits” – does cheapen the game as it attempts to go for easy laughs. I couldn’t help laughing myself. Then again, I don’t know if I was laughing because it was funny, or laughing because it was so over the top.

Essentially, this game is a novelty. While it’s interesting and laughable at the start, eventually it turns to largely repetitive gameplay and annoying load sequences. But if you think of what Lollipop Chainsaw is trying be as a game, it largely succeeds. It is a fun, button-mashing mess of lewdness and crazy, inviting players into the zombie funhouse that is San Romero. But after you clear San Romero out, you’re likely to want to never go back.



It’s great at the start, but eventually you’ll find you’re repeating yourself.


Music and Sound

You’ll hear appropriate rock for zombie killing, plus the option to get new tracks as rewards!



They’re as shallow as they come. Fun for a while, but you’re likely to roll your eyes at it.



The comic-style graphics lends itself to its playful tone. The game is still nice to look at – realism has no place here.



There is no multiplayer in Lollipop Chainsaw. As such, the game will not be reviewed, nor scored, on this criteria.


Replay Value

If you really like Juliet, or killing hordes of zombies, then sure you’ll replay it. But the jokes do have a limited lifespan.



Too many cinematics, load screens and a degeneration into button mashing reduces the fun that they otherwise managed to flood the game with, even with all the cheesy dialogue.

Lollipop Chainsaw was reviewed on the Xbox 360 version of the game, provided by Warner Bros. Interactive Entertainment Australia.

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